#pragma once #include "Game/AI/Action/actionPlayerLookAtObject.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerLookAtObjectNow : public PlayerLookAtObject { SEAD_RTTI_OVERRIDE(PlayerLookAtObjectNow, PlayerLookAtObject) public: explicit PlayerLookAtObjectNow(const InitArg& arg); ~PlayerLookAtObjectNow() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action