#include "Game/AI/Action/actionPlayerLookAtTheFront.h" namespace uking::action { PlayerLookAtTheFront::PlayerLookAtTheFront(const InitArg& arg) : PlayerAction(arg) {} PlayerLookAtTheFront::~PlayerLookAtTheFront() = default; bool PlayerLookAtTheFront::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerLookAtTheFront::loadParams_() { getDynamicParam(&mIsValid_d, "IsValid"); } } // namespace uking::action