#include "Game/AI/Action/actionPlayerMagnetSubject.h" namespace uking::action { PlayerMagnetSubject::PlayerMagnetSubject(const InitArg& arg) : PlayerAction(arg) {} void PlayerMagnetSubject::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerMagnetSubject::leave_() { PlayerAction::leave_(); } void PlayerMagnetSubject::loadParams_() { getStaticParam(&mDRCEnergy_s, "DRCEnergy"); } void PlayerMagnetSubject::calc_() { PlayerAction::calc_(); } } // namespace uking::action