#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerMasterSwordEquip : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerMasterSwordEquip, PlayerAction) public: explicit PlayerMasterSwordEquip(const InitArg& arg); ~PlayerMasterSwordEquip() override; bool init_(sead::Heap* heap) override; protected: }; } // namespace uking::action