#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerMiddleDamage : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerMiddleDamage, PlayerAction) public: explicit PlayerMiddleDamage(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mBaseInitSpeedNSword_s{}; // static_param at offset 0x28 const float* mBaseInitSpeedLSword_s{}; // static_param at offset 0x30 const float* mBaseInitSpeedSpear_s{}; // static_param at offset 0x38 const float* mBaseInitSpeedOther_s{}; // static_param at offset 0x40 const float* mAddSpeedNSword_s{}; // static_param at offset 0x48 const float* mAddSpeedLSword_s{}; // static_param at offset 0x50 const float* mAddSpeedSpear_s{}; // static_param at offset 0x58 const float* mAddSpeedOther_s{}; // static_param at offset 0x60 const float* mMaxSpeedNSword_s{}; // static_param at offset 0x68 const float* mMaxSpeedLSword_s{}; // static_param at offset 0x70 const float* mMaxSpeedSpear_s{}; // static_param at offset 0x78 const float* mMaxSpeedOther_s{}; // static_param at offset 0x80 const float* mDecSpeedNSword_s{}; // static_param at offset 0x88 const float* mDecSpeedLSword_s{}; // static_param at offset 0x90 const float* mDecSpeedSpear_s{}; // static_param at offset 0x98 const float* mDecSpeedOther_s{}; }; } // namespace uking::action