#pragma once #include "Game/AI/Action/actionPlayerGlide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerParashawlGlide : public PlayerGlide { SEAD_RTTI_OVERRIDE(PlayerParashawlGlide, PlayerGlide) public: explicit PlayerParashawlGlide(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x88 const float* mEnergyGlide_s{}; // static_param at offset 0x90 const float* mNoEnergyTime_s{}; }; } // namespace uking::action