#include "Game/AI/Action/actionPlayerPlayASAdapt.h" namespace uking::action { PlayerPlayASAdapt::PlayerPlayASAdapt(const InitArg& arg) : PlayASForDemo(arg) {} PlayerPlayASAdapt::~PlayerPlayASAdapt() = default; void PlayerPlayASAdapt::enter_(ksys::act::ai::InlineParamPack* params) { PlayASForDemo::enter_(params); } void PlayerPlayASAdapt::leave_() { PlayASForDemo::leave_(); } void PlayerPlayASAdapt::loadParams_() { PlayASForDemo::loadParams_(); getDynamicParam(&mIsOneTimeEndKeep_d, "IsOneTimeEndKeep"); getDynamicParam(&mNoErrorCheck_d, "NoErrorCheck"); } void PlayerPlayASAdapt::calc_() { PlayASForDemo::calc_(); } } // namespace uking::action