#pragma once #include "Game/AI/Action/actionPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerPlayASAdapt : public PlayASForDemo { SEAD_RTTI_OVERRIDE(PlayerPlayASAdapt, PlayASForDemo) public: explicit PlayerPlayASAdapt(const InitArg& arg); ~PlayerPlayASAdapt() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0xb0 bool* mIsOneTimeEndKeep_d{}; // dynamic_param at offset 0xb8 bool* mNoErrorCheck_d{}; }; } // namespace uking::action