#include "Game/AI/Action/actionPlayerPullSword.h" namespace uking::action { PlayerPullSword::PlayerPullSword(const InitArg& arg) : PlayerAction(arg) {} void PlayerPullSword::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerPullSword::leave_() { PlayerAction::leave_(); } void PlayerPullSword::loadParams_() { getStaticParam(&mLifeDecInterval1_s, "LifeDecInterval1"); getStaticParam(&mLifeDecInterval2_s, "LifeDecInterval2"); getStaticParam(&mLifeDecInterval3_s, "LifeDecInterval3"); getStaticParam(&mLifeDecInterval4_s, "LifeDecInterval4"); getStaticParam(&mLifeDecInterval5_s, "LifeDecInterval5"); getStaticParam(&mInterruptInterval_s, "InterruptInterval"); getStaticParam(&mSuccessLife_s, "SuccessLife"); } void PlayerPullSword::calc_() { PlayerAction::calc_(); } } // namespace uking::action