#include "Game/AI/Action/actionPlayerPullSwordFirstFail.h" namespace uking::action { PlayerPullSwordFirstFail::PlayerPullSwordFirstFail(const InitArg& arg) : PlayerAction(arg) {} void PlayerPullSwordFirstFail::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerPullSwordFirstFail::leave_() { PlayerAction::leave_(); } void PlayerPullSwordFirstFail::loadParams_() { getStaticParam(&mFirstFailureWait_s, "FirstFailureWait"); } void PlayerPullSwordFirstFail::calc_() { PlayerAction::calc_(); } } // namespace uking::action