#include "Game/AI/Action/actionPlayerRailMove.h" namespace uking::action { PlayerRailMove::PlayerRailMove(const InitArg& arg) : PlayerGuidedMove(arg) {} PlayerRailMove::~PlayerRailMove() = default; void PlayerRailMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerGuidedMove::enter_(params); } void PlayerRailMove::leave_() { PlayerGuidedMove::leave_(); } void PlayerRailMove::loadParams_() { PlayerGuidedMove::loadParams_(); getDynamicParam(&mRailName_d, "RailName"); } void PlayerRailMove::calc_() { PlayerGuidedMove::calc_(); } } // namespace uking::action