#pragma once #include "Game/AI/Action/actionPlayerGuidedMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerRailMove : public PlayerGuidedMove { SEAD_RTTI_OVERRIDE(PlayerRailMove, PlayerGuidedMove) public: explicit PlayerRailMove(const InitArg& arg); ~PlayerRailMove() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x58 sead::SafeString mRailName_d{}; }; } // namespace uking::action