#include "Game/AI/Action/actionPlayerReleaseMasterSowrd.h" namespace uking::action { PlayerReleaseMasterSowrd::PlayerReleaseMasterSowrd(const InitArg& arg) : ksys::act::ai::Action(arg) {} PlayerReleaseMasterSowrd::~PlayerReleaseMasterSowrd() = default; bool PlayerReleaseMasterSowrd::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PlayerReleaseMasterSowrd::loadParams_() {} } // namespace uking::action