#include "Game/AI/Action/actionPlayerRemainsBlow.h" namespace uking::action { PlayerRemainsBlow::PlayerRemainsBlow(const InitArg& arg) : PlayerAction(arg) {} void PlayerRemainsBlow::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerRemainsBlow::leave_() { PlayerAction::leave_(); } void PlayerRemainsBlow::loadParams_() { getStaticParam(&mInitSpeed_s, "InitSpeed"); getStaticParam(&mJumpHeight_s, "JumpHeight"); } void PlayerRemainsBlow::calc_() { PlayerAction::calc_(); } } // namespace uking::action