#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerRideHorse : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(PlayerRideHorse, ksys::act::ai::Action) public: explicit PlayerRideHorse(const InitArg& arg); ~PlayerRideHorse() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mAccelerateInputDelayGear0_s{}; // static_param at offset 0x28 const int* mAccelerateInputDelayGear1_s{}; // static_param at offset 0x30 const int* mAccelerateInputDelayGear2_s{}; // static_param at offset 0x38 const int* mAccelerateInputDelayGear3_s{}; // static_param at offset 0x40 const int* mAccelerateInputDelayGearTop_s{}; // static_param at offset 0x48 const int* mAccInputIgnoreFramesGear0_s{}; // static_param at offset 0x50 const int* mAccInputIgnoreFramesGear1_s{}; // static_param at offset 0x58 const int* mAccInputIgnoreFramesGear2_s{}; // static_param at offset 0x60 const int* mAccInputIgnoreFramesGear3_s{}; // static_param at offset 0x68 const int* mAccInputIgnoreFramesGearTop_s{}; // static_param at offset 0x70 const float* mDecelerateInputThreshold_s{}; // static_param at offset 0x78 const float* mStopInputFrames_s{}; // static_param at offset 0x80 const float* mAccelerateInputThreshold_s{}; // static_param at offset 0x88 const float* mMoveBackInputThreshold_s{}; // static_param at offset 0x90 const float* mStickXClampAtGear0_s{}; // static_param at offset 0x98 const float* mTurnStickXInputThreshold_s{}; // static_param at offset 0xa0 const float* mConstraintBreakThreshold_s{}; // dynamic_param at offset 0xa8 bool* mHasToPlayRidingOnAS_d{}; }; } // namespace uking::action