#include "Game/AI/Action/actionPlayerRideJump.h" namespace uking::action { PlayerRideJump::PlayerRideJump(const InitArg& arg) : PlayerAction(arg) {} void PlayerRideJump::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerRideJump::leave_() { PlayerAction::leave_(); } void PlayerRideJump::loadParams_() { getStaticParam(&mRideOffsetPosY_s, "RideOffsetPosY"); getStaticParam(&mRideOffsetPosXZ_s, "RideOffsetPosXZ"); getStaticParam(&mRideJumpTime_s, "RideJumpTime"); } void PlayerRideJump::calc_() { PlayerAction::calc_(); } } // namespace uking::action