#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerSetVisibleWeapon : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerSetVisibleWeapon, PlayerAction) public: explicit PlayerSetVisibleWeapon(const InitArg& arg); ~PlayerSetVisibleWeapon() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 bool* mSetVisible_d{}; }; } // namespace uking::action