#include "Game/AI/Action/actionPlayerSetWakeUpMtx.h" namespace uking::action { PlayerSetWakeUpMtx::PlayerSetWakeUpMtx(const InitArg& arg) : ksys::act::ai::Action(arg) {} PlayerSetWakeUpMtx::~PlayerSetWakeUpMtx() = default; bool PlayerSetWakeUpMtx::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PlayerSetWakeUpMtx::loadParams_() {} } // namespace uking::action