#include "Game/AI/Action/actionPlayerShieldRideMove.h" namespace uking::action { PlayerShieldRideMove::PlayerShieldRideMove(const InitArg& arg) : PlayerAction(arg) {} void PlayerShieldRideMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerShieldRideMove::leave_() { PlayerAction::leave_(); } void PlayerShieldRideMove::loadParams_() { getStaticParam(&mMaxSpeed_s, "MaxSpeed"); getStaticParam(&mJumpSpeedF_s, "JumpSpeedF"); getStaticParam(&mContJumpSpeedF_s, "ContJumpSpeedF"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mContJumpInterval_s, "ContJumpInterval"); getStaticParam(&mShieldBreakHeight_s, "ShieldBreakHeight"); getStaticParam(&mFinishSpeed_s, "FinishSpeed"); getStaticParam(&mMaxJumpSpeed_s, "MaxJumpSpeed"); getStaticParam(&mLandSEOnInAirFrame_s, "LandSEOnInAirFrame"); } void PlayerShieldRideMove::calc_() { PlayerAction::calc_(); } } // namespace uking::action