#include "Game/AI/Action/actionPlayerShock.h" namespace uking::action { PlayerShock::PlayerShock(const InitArg& arg) : PlayerAction(arg) {} void PlayerShock::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerShock::leave_() { PlayerAction::leave_(); } void PlayerShock::calc_() { PlayerAction::calc_(); } } // namespace uking::action