#include "Game/AI/Action/actionPlayerSideStep.h" namespace uking::action { PlayerSideStep::PlayerSideStep(const InitArg& arg) : PlayerAction(arg) {} void PlayerSideStep::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSideStep::leave_() { PlayerAction::leave_(); } void PlayerSideStep::loadParams_() { getStaticParam(&mSpeedF_s, "SpeedF"); getStaticParam(&mHeight_s, "Height"); getStaticParam(&mFSpeedF_s, "FSpeedF"); getStaticParam(&mFHeight_s, "FHeight"); getStaticParam(&mUHeight_s, "UHeight"); getStaticParam(&mNoDamageTime_s, "NoDamageTime"); getStaticParam(&mJustAvoidTime_s, "JustAvoidTime"); getStaticParam(&mForceSlowTime_s, "ForceSlowTime"); getStaticParam(&mMySlowStartFrame_s, "MySlowStartFrame"); } void PlayerSideStep::calc_() { PlayerAction::calc_(); } } // namespace uking::action