#include "Game/AI/Action/actionPlayerSitEnd.h" namespace uking::action { PlayerSitEnd::PlayerSitEnd(const InitArg& arg) : PlayerAction(arg) {} void PlayerSitEnd::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSitEnd::leave_() { PlayerAction::leave_(); } void PlayerSitEnd::calc_() { PlayerAction::calc_(); } } // namespace uking::action