#include "Game/AI/Action/actionPlayerSitStart.h" namespace uking::action { PlayerSitStart::PlayerSitStart(const InitArg& arg) : PlayerAction(arg) {} void PlayerSitStart::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSitStart::leave_() { PlayerAction::leave_(); } void PlayerSitStart::calc_() { PlayerAction::calc_(); } } // namespace uking::action