#include "Game/AI/Action/actionPlayerSleep.h" namespace uking::action { PlayerSleep::PlayerSleep(const InitArg& arg) : PlayerAction(arg) {} void PlayerSleep::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSleep::leave_() { PlayerAction::leave_(); } void PlayerSleep::calc_() { PlayerAction::calc_(); } } // namespace uking::action