#include "Game/AI/Action/actionPlayerSlide.h" namespace uking::action { PlayerSlide::PlayerSlide(const InitArg& arg) : PlayerAction(arg) {} PlayerSlide::~PlayerSlide() = default; void PlayerSlide::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSlide::leave_() { PlayerAction::leave_(); } void PlayerSlide::loadParams_() { getStaticParam(&mUpKeyInvalidTime_s, "UpKeyInvalidTime"); getStaticParam(&mFrontSlideMaxSpeedF_s, "FrontSlideMaxSpeedF"); getStaticParam(&mBackSlideMaxSpeedF_s, "BackSlideMaxSpeedF"); getStaticParam(&mLimitAngleDegStart_s, "LimitAngleDegStart"); getStaticParam(&mMaxSlipSpeed_s, "MaxSlipSpeed"); getStaticParam(&mSlipSpeedAdd_s, "SlipSpeedAdd"); getStaticParam(&mSlipSpeedDec_s, "SlipSpeedDec"); getStaticParam(&mEffectContTime_s, "EffectContTime"); } void PlayerSlide::calc_() { PlayerAction::calc_(); } } // namespace uking::action