#include "Game/AI/Action/actionPlayerSlideLand.h" namespace uking::action { PlayerSlideLand::PlayerSlideLand(const InitArg& arg) : PlayerAction(arg) {} void PlayerSlideLand::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSlideLand::leave_() { PlayerAction::leave_(); } void PlayerSlideLand::calc_() { PlayerAction::calc_(); } } // namespace uking::action