#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerSlippingDown : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(PlayerSlippingDown, ksys::act::ai::Action) public: explicit PlayerSlippingDown(const InitArg& arg); ~PlayerSlippingDown() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mDamageInterval_s{}; // static_param at offset 0x28 const int* mDamageVal_s{}; // static_param at offset 0x30 const float* mChangeableInterval_s{}; // static_param at offset 0x38 const float* mChangeableIntervalInAir_s{}; // static_param at offset 0x40 const float* mEnableSpeedDamage_s{}; // dynamic_param at offset 0x48 float* mInitAddLinearImpulse_d{}; // dynamic_param at offset 0x50 float* mInitAddRollImpulse_d{}; // dynamic_param at offset 0x58 bool* mIsAddImpulse_d{}; }; } // namespace uking::action