#include "Game/AI/Action/actionPlayerSpAttack.h" namespace uking::action { PlayerSpAttack::PlayerSpAttack(const InitArg& arg) : PlayerAction(arg) {} void PlayerSpAttack::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSpAttack::leave_() { PlayerAction::leave_(); } void PlayerSpAttack::loadParams_() { getStaticParam(&mSwordSearchFrame_s, "SwordSearchFrame"); getStaticParam(&mSwordSearchAngle_s, "SwordSearchAngle"); } void PlayerSpAttack::calc_() { PlayerAction::calc_(); } } // namespace uking::action