#include "Game/AI/Action/actionPlayerSquatDamage.h" namespace uking::action { PlayerSquatDamage::PlayerSquatDamage(const InitArg& arg) : PlayerAction(arg) {} void PlayerSquatDamage::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSquatDamage::leave_() { PlayerAction::leave_(); } void PlayerSquatDamage::calc_() { PlayerAction::calc_(); } } // namespace uking::action