#include "Game/AI/Action/actionPlayerSquatMove.h" namespace uking::action { PlayerSquatMove::PlayerSquatMove(const InitArg& arg) : PlayerAction(arg) {} void PlayerSquatMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSquatMove::leave_() { PlayerAction::leave_(); } void PlayerSquatMove::calc_() { PlayerAction::calc_(); } } // namespace uking::action