#include "Game/AI/Action/actionPlayerStainWait.h" namespace uking::action { PlayerStainWait::PlayerStainWait(const InitArg& arg) : PlayerAction(arg) {} PlayerStainWait::~PlayerStainWait() = default; bool PlayerStainWait::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerStainWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerStainWait::leave_() { PlayerAction::leave_(); } void PlayerStainWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action