#include "Game/AI/Action/actionPlayerStepAttack.h" namespace uking::action { PlayerStepAttack::PlayerStepAttack(const InitArg& arg) : PlayerAction(arg) {} void PlayerStepAttack::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerStepAttack::leave_() { PlayerAction::leave_(); } void PlayerStepAttack::loadParams_() { getStaticParam(&mJumpHeight_s, "JumpHeight"); } void PlayerStepAttack::calc_() { PlayerAction::calc_(); } } // namespace uking::action