#include "Game/AI/Action/actionPlayerStepMove.h" namespace uking::action { PlayerStepMove::PlayerStepMove(const InitArg& arg) : PlayerAction(arg) {} void PlayerStepMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerStepMove::leave_() { PlayerAction::leave_(); } void PlayerStepMove::calc_() { PlayerAction::calc_(); } } // namespace uking::action