#include "Game/AI/Action/actionPlayerStoleOpenBase.h" namespace uking::action { PlayerStoleOpenBase::PlayerStoleOpenBase(const InitArg& arg) : ActionEx(arg) {} PlayerStoleOpenBase::~PlayerStoleOpenBase() = default; void PlayerStoleOpenBase::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void PlayerStoleOpenBase::leave_() { ActionEx::leave_(); } void PlayerStoleOpenBase::loadParams_() { getStaticParam(&mBoneName_s, "BoneName"); getStaticParam(&mPosOffset_s, "PosOffset"); getStaticParam(&mRotOffsetXyz_s, "RotOffsetXyz"); } void PlayerStoleOpenBase::calc_() { if (isFinishedAS(0, 0)) setFinished(); } } // namespace uking::action