#include "Game/AI/Action/actionPlayerSuperJumpCharge.h" namespace uking::action { PlayerSuperJumpCharge::PlayerSuperJumpCharge(const InitArg& arg) : PlayerAction(arg) {} void PlayerSuperJumpCharge::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSuperJumpCharge::leave_() { PlayerAction::leave_(); } void PlayerSuperJumpCharge::loadParams_() { getStaticParam(&mChargeTime_s, "ChargeTime"); } void PlayerSuperJumpCharge::calc_() { PlayerAction::calc_(); } } // namespace uking::action