#include "Game/AI/Action/actionPlayerSwimLand.h" namespace uking::action { PlayerSwimLand::PlayerSwimLand(const InitArg& arg) : PlayerAction(arg) {} void PlayerSwimLand::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSwimLand::leave_() { PlayerAction::leave_(); } void PlayerSwimLand::calc_() { PlayerAction::calc_(); } } // namespace uking::action