#include "Game/AI/Action/actionPlayerSwimMove.h" namespace uking::action { PlayerSwimMove::PlayerSwimMove(const InitArg& arg) : PlayerAction(arg) {} void PlayerSwimMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSwimMove::leave_() { PlayerAction::leave_(); } void PlayerSwimMove::loadParams_() { getStaticParam(&mMaxSpeedF_s, "MaxSpeedF"); getStaticParam(&mMaxSpeedS_s, "MaxSpeedS"); getStaticParam(&mMaxSpeedB_s, "MaxSpeedB"); getStaticParam(&mMaxSpeedDash_s, "MaxSpeedDash"); getStaticParam(&mEnergyMove_s, "EnergyMove"); getStaticParam(&mEnergyDash_s, "EnergyDash"); getStaticParam(&mDecSpeedRate_s, "DecSpeedRate"); } void PlayerSwimMove::calc_() { PlayerAction::calc_(); } } // namespace uking::action