#include "Game/AI/Action/actionPlayerSwitchHang.h" namespace uking::action { PlayerSwitchHang::PlayerSwitchHang(const InitArg& arg) : PlayerAction(arg) {} void PlayerSwitchHang::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSwitchHang::leave_() { PlayerAction::leave_(); } void PlayerSwitchHang::calc_() { PlayerAction::calc_(); } } // namespace uking::action