#include "Game/AI/Action/actionPlayerTurnAndLookToObject.h" namespace uking::action { PlayerTurnAndLookToObject::PlayerTurnAndLookToObject(const InitArg& arg) : PlayerLookAtObject(arg) {} PlayerTurnAndLookToObject::~PlayerTurnAndLookToObject() = default; bool PlayerTurnAndLookToObject::init_(sead::Heap* heap) { return PlayerLookAtObject::init_(heap); } void PlayerTurnAndLookToObject::enter_(ksys::act::ai::InlineParamPack* params) { PlayerLookAtObject::enter_(params); } void PlayerTurnAndLookToObject::leave_() { PlayerLookAtObject::leave_(); } void PlayerTurnAndLookToObject::loadParams_() { PlayerLookAtObject::loadParams_(); getDynamicParam(&mIsUseSlowTurn_d, "IsUseSlowTurn"); getDynamicParam(&mIsTurnToLookAtPos_d, "IsTurnToLookAtPos"); } void PlayerTurnAndLookToObject::calc_() { PlayerLookAtObject::calc_(); } } // namespace uking::action