#pragma once #include "Game/AI/Action/actionPlayerLookAtObject.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerTurnAndLookToObject : public PlayerLookAtObject { SEAD_RTTI_OVERRIDE(PlayerTurnAndLookToObject, PlayerLookAtObject) public: explicit PlayerTurnAndLookToObject(const InitArg& arg); ~PlayerTurnAndLookToObject() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0xc8 bool* mIsUseSlowTurn_d{}; // dynamic_param at offset 0xd0 bool* mIsTurnToLookAtPos_d{}; }; } // namespace uking::action