#pragma once #include "Game/AI/Action/actionPlayerLookAtObjectNow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerTurnAndLookToObjectNow : public PlayerLookAtObjectNow { SEAD_RTTI_OVERRIDE(PlayerTurnAndLookToObjectNow, PlayerLookAtObjectNow) public: explicit PlayerTurnAndLookToObjectNow(const InitArg& arg); ~PlayerTurnAndLookToObjectNow() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action