#include "Game/AI/Action/actionPlayerTwiceJump.h" namespace uking::action { PlayerTwiceJump::PlayerTwiceJump(const InitArg& arg) : PlayerFall(arg) {} void PlayerTwiceJump::enter_(ksys::act::ai::InlineParamPack* params) { PlayerFall::enter_(params); } void PlayerTwiceJump::leave_() { PlayerFall::leave_(); } void PlayerTwiceJump::loadParams_() { PlayerFall::loadParams_(); getStaticParam(&mJumpHeight_s, "JumpHeight"); } void PlayerTwiceJump::calc_() { PlayerFall::calc_(); } } // namespace uking::action