#include "Game/AI/Action/actionPlayerUnequip.h" namespace uking::action { PlayerUnequip::PlayerUnequip(const InitArg& arg) : PlayerAction(arg) {} PlayerUnequip::~PlayerUnequip() = default; bool PlayerUnequip::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerUnequip::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerUnequip::leave_() { PlayerAction::leave_(); } void PlayerUnequip::calc_() { PlayerAction::calc_(); } } // namespace uking::action