#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerUnequip : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerUnequip, PlayerAction) public: explicit PlayerUnequip(const InitArg& arg); ~PlayerUnequip() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; protected: void calc_() override; }; } // namespace uking::action