#include "Game/AI/Action/actionPlayerWakeBoard.h" namespace uking::action { PlayerWakeBoard::PlayerWakeBoard(const InitArg& arg) : PlayerAction(arg) {} void PlayerWakeBoard::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWakeBoard::leave_() { PlayerAction::leave_(); } void PlayerWakeBoard::loadParams_() {} void PlayerWakeBoard::calc_() { PlayerAction::calc_(); } } // namespace uking::action