#include "Game/AI/Action/actionPlayerWakeBoardEnd.h" namespace uking::action { PlayerWakeBoardEnd::PlayerWakeBoardEnd(const InitArg& arg) : PlayerAction(arg) {} void PlayerWakeBoardEnd::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWakeBoardEnd::leave_() { PlayerAction::leave_(); } void PlayerWakeBoardEnd::loadParams_() {} void PlayerWakeBoardEnd::calc_() { PlayerAction::calc_(); } } // namespace uking::action