#include "Game/AI/Action/actionPlayerWakeBoardGoal.h" namespace uking::action { PlayerWakeBoardGoal::PlayerWakeBoardGoal(const InitArg& arg) : PlayerAction(arg) {} PlayerWakeBoardGoal::~PlayerWakeBoardGoal() = default; void PlayerWakeBoardGoal::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWakeBoardGoal::leave_() { PlayerAction::leave_(); } void PlayerWakeBoardGoal::loadParams_() { getDynamicParam(&mASName_d, "ASName"); } void PlayerWakeBoardGoal::calc_() { PlayerAction::calc_(); } } // namespace uking::action