#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerWakeBoardGoal : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerWakeBoardGoal, PlayerAction) public: explicit PlayerWakeBoardGoal(const InitArg& arg); ~PlayerWakeBoardGoal() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 sead::SafeString mASName_d{}; }; } // namespace uking::action