#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerWakeBoardReady : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerWakeBoardReady, PlayerAction) public: explicit PlayerWakeBoardReady(const InitArg& arg); ~PlayerWakeBoardReady() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 bool* mCreateSelf_d{}; // dynamic_param at offset 0x28 sead::SafeString mUniqueName_d{}; }; } // namespace uking::action