#include "Game/AI/Action/actionPlayerWallJump.h" namespace uking::action { PlayerWallJump::PlayerWallJump(const InitArg& arg) : PlayerAction(arg) {} void PlayerWallJump::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWallJump::leave_() { PlayerAction::leave_(); } void PlayerWallJump::loadParams_() { getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mJumpSpeedF_s, "JumpSpeedF"); } void PlayerWallJump::calc_() { PlayerAction::calc_(); } } // namespace uking::action